Doris was created by Unterrie (Terry) Hinton, a lifelong creator whose ideas and inventions trace back as early as 2007, including early concepts like EasyLite, Big Sister and GYMTIME. His curiosity for how people live, move, and remember has always been a throughline in his work.
Terry brings a deep academic foundation with an MBA in Accounting and a Master’s in Energy & Sustainability, giving him the analytical rigor and systems thinking that shape Doris today. His professional experience spans data analytics, customer strategy, and technology roles at companies such as Prologis Energy, Shell eMobility, Shell Recharge, and BP where he learned how to translate complex flows of information into clear human meaning.
The story behind Doris is simple: the ideas came early, but the execution is arriving now. After years of studying how people jump between apps, moments, and emotions, Terry built Doris as the tool he wished he had, a private AI narrative engine capable of turning the fragments of a life into something whole, coherent, and beautiful.
Today, his mission is to give people the same gift: a way to see their lives with clarity, capture their journeys, and preserve their stories one chapter at a time.
Prior Concepts [Unrelated to Doris]
EasyLite was one of Terry’s first invention concepts. It centered on a self-igniting cigarette and cigar product that removed the need for a lighter. The idea had a defined go to market path and included attorney conversations, safety considerations, and early packaging vision. Although the concept was prepared for market, it was never executed. Even so, EasyLite taught Terry how to observe real human behavior, identify friction, and create a simple product that solved a daily inconvenience.
Big Sister was a personal safety concept focused on accountability and protection. It imagined a wearable or device supported system that could capture contextual information during unsafe encounters and provide evidence if needed. Big Sister also had a defined go to market direction and early design planning, but it was never executed. This concept revealed Terry’s instinct to design technology that supports human wellbeing, especially for vulnerable individuals, and it predicted features that mainstream devices use today.
GymTime was a fitness consistency and motivation product. It explored structured reminders, simple progress tracking, and a way for users to document their training journey so they could stay aligned with their goals. GymTime also had a go to market framework and early brand thinking, but like the others, it was never executed. The concept blended behavioral psychology with early product design instincts and foreshadowed Terry’s later interest in personal narrative and self improvement.